Overview -
this is a developing section, as I am just getting into audio aspects of
MC5 (Nov 2010).
In MC 5, you can nest up to five standard audio suite
effects per clip, and up to 5 RTAS effects per audio track.
You should be able to apply an audio effect, then use the up and down
arrow buttons on the timeline toolbar to "step in" to the first effect,
place a second effect, and then "step out", just like you would to nest
video effects. If you're not familiar with nesting, details are
here.
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GOOD THREAD on AUDIO |
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BTW, the standard "bleep" is 1,000 KHz tone. If
you want a comedic effect, use a koo-koo clock SFX. |
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Audio Stutter <top> |
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One clip
on the timeline V1A2 - and I get audio stutter and echo. With 5.0, I fixed
somehow, although every once in a while I had to stop/restart
audio play to get it smooth again.
Now with 5.0.3 - stutter
is back. First thing I did was to reinstall avid audio
drivers - \program files\avid\utilities\digiAudioDriverInstaller
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| Increase/Decrease audio
individual Clip Based <top> |
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- Best way so far - (make sure you turn on
wave form and audio gain in the audio track's control panel), open the
audio Mixer, park timeline play line on clip needing adjustment (I am
usually playing through it watching the meters - if I get red, I want to
adjust it), in the audio mixer, make sure both tracks are activated AND
GANG buttons for both tracks are green (meaning they are linked), and
drag down the slider a few notches, then play some more and see if the
audio stops clippin.
Tutorial -
Link94 Global Audio AdjustmentNeed to tone down or bring
up a short area within a clip ? Keyframes work from the
timeline. Make sure you turn on wave form and audio gain in the
audio track's control panel. Best to have keyfame (FX tab on Command
Palate) mapped (I use N key) and/or keyframe icon available.
If
you are going to do the whole clip, set IN/Outs for the clip, go to the
first frame of the clip and set 1 key frame (T, G N on my keyborad).
Grab the keyframe handle and pull it down or up - the whole clip will be
adjusted.
f if you need only a portion, set 2 close keyframes at each end of the area you want to affect and drag the
audio envelope up or down. Or use the Audio Mixer and
do it live as you listen - see Link 69.
Tutorials -
Link41 Audio gain and Keyframes
Link68 Audio - 2 - Manually adjusting the Gain
Link69 Audio - 3 - Automatically adjusting the Gain
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Adjust overall volume -
Master Slider <top> |
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On the timeline speaker icon,
left click + Hold - overall volume adjustment slider bar
pops up. This adjusts all final audio output
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How do you adjust the gain for all segments between the In
and Out marks on selected tracks?
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Mark In. Mark Out.
Select the tracks you want changed. Open Audio Mixer. Click the Audio Mixer
hamburger menu and choose "Adjust Pan/Vol". Enter a number and hit enter.
Or
Mark In. Mark Out. Select the tracks you want changed. Open Audio Mixer. Set
the fader sliders at the desired level. Click the Audio Mixer hamburger menu
and choose "Set Level on Tracks In-Out". Job ter Burg -
Or, if you have audio keyframes plotted in the timeline,
marking a region of keyframes will allow adjusting the entire region up or
down without changing any ratio relationships between keyframes within that
region. Larry Rubin
Or, you can use the hamburger menu in the Automation Gain
Tool to adjust the levels between In-Out...
What you're observing with audio levels
is exactly as it is designed to work. To change audio level in specific
parts of an audio track you need to use audio gain automation
To view the audio level in the timeline,
select Clip Gain in the Timeline fast menu (the hamburger button). If
the audio track is too small to see use the CTRL + L key combination
repeatedly (CTRL + K reduces size).
Key frames can now be added to allow
manual adjustment of the volume. Move the timeline indicator to the
start of the clip you want to adjust and press the 'N' on your keyboard.
This will place a small pink marker to indicate a keyframe has been set.
Moving the timeline indicator to the end of the clip and adding another
keyframe will allow you to drag the audio level up and down for the
entire clip. Placing further keyframes within the clip will then allow
you to adjust the level around the position of the keyframe.
If you get the Sync Match warning it is
because you have Sync Lock selected on your time line and what you're
trying to do will mean the audio will be out of sync in relation to the
original timeline clip and the clip you're overwriting with. If you
really want to do this, and in many cases you would, switch-off the Sync
Lock on the track you want to use. The Sync Lock is the button/icon to
the left of the track selectors.
****** There is always more than one way to milk a goat. I don't use rubberbanding because I like to keep my tracks itty bitty
and I like to utilize my ram for babying adrenaline. I just add edits
and dissolves and use the mixer. Much much quicker and precise for me.
GOOD THREAD on AUDIO
Changing Clip Level.
At Audio Mixer
if you select Clip (1) instead of Auto (by clicking at the button
more),
you can change the Clip Level (3).
If you Gang (2) the channels, you force them to move together.
You can see the difference between the Auto Gain and Clip Gain from
the 2 lines (3).
Using Audio Keyframes.
At the Audio
Mixer you should be at Auto mode (1).
At the keyboard hit " (this is the default for keyframes -a
pink triangle) (2).
A keyframe will be added at the audio clip(s) (3).
You can move it by the hand tool (3) or from the audio mixer
(1).
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VOICE OVER
IN MC <top> |
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Sef: First of all, I place
a Mark In on the TL where the VO should start. I have all tracks
activated Be sure the video is shown in
the right viewer (Record viewer).
Because I don't want the original sound played
when recording VO, I mute the VO by simple muting the
Windows speaker. I have a key for this on my keyboard (mute
button).
I open the Audio Punch-In tool from Tools. If
not already done, click on the position cursor button in
Punch-In tool, at the Mark In (again).
Adjust where the VO should go (correct Bin,
Render drive f.i.) and the correct VO track, otherwise, you will
get a new track added.
Click on the Red button and start recording
your comment.
When finished, click on the blue Stop key in
Punch-In and disable the Mute for sound.
While recording you should be able to see the
video in the Record viewer.
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Audio Editing in MC using SOUNDBOOTH
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Adobe Audition and Wavelab have some of the best
Audio Cleaning tools. As well as Audacity.
Some use
Soundbooth for audio editing, I especially, among all things,
likes the possibility to lasso mobile phone beeps and lower just
those.
You use MI and MO on your sequense and go to the export
dialog, have the use markers options selected, then export to a
wav 48 / 16 , do your edits and save the file, then import the
file back and with the markers still in the same place on your
sequense you just set MI at the start of your imported clip when
you have added it into your source viewer and press B, be sure
to have only the tracks selected on the sequense that should be
replaced with new audio
and, of course, after having had my morning coffee, if you
want a direct workflow, that i use myself, a quicktime ref with
auto opening of Soundbooth is what you want to use, you can look
at your video in soundbooth whilst editing the audio
ake a look into your " send to " settings , there are buttons
for auto loading and auto starting, what app to start and a "
sava as template " into the bottom, just to do some experiments
with and trash or change the templates if they donīt do what you
want them to do
Added: Not knowing how you plan on doing your narration
you might want to look at this product;
http://www.harlanhogan.com/portaboothArticle.shtml. I use it
& loan it to others & it is simple to build if your on a budget.
There is the
DINR plugin, of course. Scerkalo -
This is a small quide about having your sound files on an external
disk to keep your OS disk smaller.
Sonicfire Pro needs to see a folder named SmartSound Software Inc
(4) with other 2 folders inside this.
The one named Libraries and the other Sound Files (4).
Every Smartsound CD has 2 folders. The one is Library Enablers and
the other Sound Files.
We create the SmartSound Software Inc to an external disk (I have it
on my RAID 0) and inside this one 2 others as Libraries and Sound Files
(4).
We copy the Libary Enablers from CD to the Libraries inside
SmartSound Software Inc (1) to (4).
We copy the Sound Files from CD to the Sound Files inside SmartSound
Software Inc (2) to (4).
Then we open Sonicfire Pro and we go to Tools>Options>Folders (3).
We add the SmartSound Software Inc folder by browsing to it (after
the one that is already there) (4) and we hit ok.
We open Express Track (5) and all the files are there. We
don't need to do anything else.
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When audio falls out of SYNC
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The trick is in Match Frame
Method One: Position the the CTI on the first frame
of the clip (CTRL_Click near the cut). Put In and out
points on the whole clip without moving the CTI with "mark clip"
Do a match frame and do an overwrite for the audio (make sure
you have the right tracks enabled. In points will be matched and
audio wil be put on the time line up to the outpoint of the
selected video segment. (this is called three point editing).
You don't have to match the outpoint in the timeline with an
outpoint in the source monitor.Note: Alt-matchframing
prevents the software from doing that. (ie: no mark is added).
Mark clip in timeline. Go to head of clip as per Hans' post.
Matchframe head of clip and an in point is automatically placed
on source. In source window hit go to outpoint on source.
This automatically goes to the outpoint (the magic of 3 point
editing). Mark out and job is done.
Method 2 -
Sometimes, I'd like to 'matchframe' the whole clip on the
timeline to the original master clip and keep the In and Out
(and yes, I understand that matchFRAME a whole CLIP really is a
paradox
)
What I usually do in these cases, is mark clip on the
timeline, go to the out point, alt-Matchframe, mark out on the
master clip in the source monitor, then go back to timeline, go
to In point, Matchframe. I end up with my master clip in the
source monitor, marked with In and Out corresponding to my clip
in the timeline.
I just wish there was a modifier to matchframe the whole clip
quickly.
Method 3
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Auto Gain
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You can
adjust audio levels in the mixer without having the sequence stop. You have
to use the "audio loop button" in the mixer. There is one way of adjusting audio track levels without
playback stopping. With "auto gain" turned on in the timeline fast menu,
click the "clip" box in the audio mixer tool so that it says "auto". You can
now do live mixes with keyframes automatically plotted in the timeline as
you make changes. Works a lot better when you have an outboard mixer or
control surface that will interface with it.
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Best way to equalize a clip ?
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Tools->EQ will give you a per-clip realtime
EQ effect. If you need to use the more elaborate AudioSuite EQ's, you can choose
Tools->AudioSuite, and apply any of the AudioSuite effects. You'll need to
render them, though.
RTAS only works on entire tracks, not per clip.
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Tutorials
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Link30 Shorten Audio Clip with AudioSuite Timeshift Plugin
Link51 Stretching an Audio track
Link52 Squeezing an Audio track (adapted from Link30)
Link90 No Visible Waveform or Audio Levels
Link94 Global Audio Adjustment
Link 126 Audio Wave-form Height
Link34 Using "Source/Record" Toggle to view audio tracks
Link68 Audio - 2 - Manually adjusting the Gain
Link69 Audio - 3 - Automatically adjusting the Gain
Adding Waveform to Audio Tracks Link90 No Visible Waveform or Audio Levels
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Waveform on the souce viewer
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Link34 Using "Source/Record" Toggle to view audio tracks
You can 'swap' the source and record monitors to the timeline. It's the
little button that looks like two monitors side-by-side. I program that
function to my TAB key and I can quickly toggle the source side to my
timeline. Works great for displaying waveforms, and also for making
selections from sub-sequences, etc., when you need to cut them into your
current timeline.
Another tip about audio waveform displays. You
can resize your tracks vertically by using CTRL + L to enlarge and CTRL
+ K to reduce for better detail in waveforms. Alternately you can also
hold down CTRL and float the cursor over the track indicator until it
turns into a "doublemint double arrow" icon (for lack of a better term),
then drag a track to a new height, either larger or smaller. Much faster
than the keyboard commands.
NOW, if you use CTRL + ALT + L or K, you can enlarge and reduce only
the size of the waveform without changing the size of the track itself.
Even if you enable sample plot at timeline Fast Menu, you won't see
any waveforms if you don't unckeck the show marked waveforms box at the
timeline settings, which you can bring up by right clicking at the
timeline.
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Selecting Tracks for Scrubbing
Playback |
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The CAP LOCKS turn on and off
DIGITAL SCRUBBING Only two tracks will play back
during scrubbing. To choose the tracks you want, you need to tell
MC which ones, by using the ALT key and clicking on
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Resizing Wave Form Display on Tracks |
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Focus on the track, then ALT +
Ctrl + K to shrink
ALT + CTRL + L to enlarge Wave Form display
Note: This does the whole track
Tutorial
Link 126 Audio Wave-form Height |
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Audio Hollow sounding |
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There's the Audio EQ Tool under
the Tools menu. It's got faders for hi, mid and low, and is the
first thing I'd try. If
that doesn't get it done, you could try AudioSuite, which I believe has a
couple of EQ plugins available from the drop-down menu in the
AudioSuite tool.
I'd recommend a more careful exploration of the whole audio
spectrum- for one thing, probably the audio (dialog?) has it's
fundamental frequencies (at filming distances, very little
proximity effect) above 150 HZ, at least- probably around 300HZ.
If you boost the frequencies below 250HZ or so widely for
"warmth" (as with a shelf), you'll probably also amplify
undesirable noises, thumps, room echo, and stuff.
So take a narrow-band Q (parametric EQ), turn
it's volume way up, and sweep your lower-mid frequencies,
between 150HZ and 1KHZ and find the most desireable band for the
dialog, then reduce the narrowness of your Q, and just add a
more modest boost in volume- just use your ears and check it on
more than one playback! You may also want to sweep for room-boominess
in the lows too and reduce it. Also, you might want to sweep the
higher frequencies to find that range which helps boost
intelligibility, between 1K and 10K.
This is SUCH an essential and required process
in any audio work- but is made ABSOLUTELY MADDENINGLY LABORIOUS
by Avid's insistence on AUTO-STOP with EVERY CLICK! Makes a
simple process take 50 times longer. Makes it worth the time to
export your audio to any decent audio app where it's just SO
easy to sweep an eq IN PLAY and hone in on your ranges.
When will Avid make AUTO-STOP AT EVERY CLICK
to be just an "option"?!!
There is a fantastic RTAS plug-in I use called
SPL Deverb. It works wonders on VO and close miked dialogue that
was recorded in less than perfectly damped environments. It's
not very expensive either. But it will only go so far.
If you do manage to reduce this reverb
component to your liking then you can play about with the EQ,
reducing the bass and pushing the mid frequencies for clarity
and follow the very good advice mentioned earlier.
Hey SussexJohn! Really, the only real way to
learn the sound of various frequency ranges is to sweep through
them and listen to them in real time. The best way to hear how
different areas sound is to take a parametric eq, turn one band
way up with a real narrow bandwidth (or "Q"), and sweep the
center of that boost through a range of the audio spectrum.
Every part of the audio spectrum has a memorable characteristic
to it... often thought of like: low lows (100hz'ish) are thumpy,
oomphy, punchy, woofy... lows (250hz'ish)- bassy, deep, warm...
lower mids (300-450HZ) often round, warm, sometimes murky,
cloudy, muddled- it's not an exact science. Sometimes upper mids
(2K-4K) are harsh, sometimes bright... who knows?
Totally subjective- that's why you can't learn
it from a book! One situation needs more "warmth", the other may
need less "murk"! Same frequencies... you've just got to use
your ears and good monitors! It helps a lot to just repeat a
section of audio and hear how it sounds to work on it... if it's
dull, remove some lows/add some highs... if it's thin, add some
lows/cut some highs... that's the basic idea. And a parametric
eq sweep can help you hone in on just the precise areas which
are worst or best. It's just hard to listen to a sweep-through
when your app AUTO-STOPS every time you touch it!
I recommend just listening and trying stuff-
it's the best way to learn... wish I could help you more-
On the EQ tool there is an "audio loop play"
button. On the Audio Suite tool, when you apply a parametric EQ
effect, in the adjuster window there is a "preview" button. Both
allow continuous uninterrupted playback during adjustments. The
audio suite tool will update the playback in real time during
adjustments faster than the EQ tool. |
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Have just installed MC5 and Nitris DX here... I can confirm this!
DISABLING the "use fast scrub" seems to work much quicker than enabling it!! |
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Timewarp (Stertching) an Audio Clip
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Link51 Stretching an Audio track |
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